
Accuracy UP
Increases accuracy stat by 20%.

Increases accuracy stat by 20%.

Reduce Divinity Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's Turn.

Increases Hero Battle Attack Stat by 20%.

When this hero would gain a non-resisted Debuff, prevent it and apply the debuff to the enemy instead. Each trigger reduces Backfire duration.

Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.

Blocks the next incoming Debuff placed on this hero. Duration is reduced when activated.

Increases defense stat by 20%.

HP cannot decrease below 1. Duration reduced when triggered.

Increases initiative stat by 10%.

Redirects an attack to the Hero that placed Intercept. Duration is reduced when triggered.

Reduce Bleed Stacks by 2 and Heal 10% max HP at the start of the turn.

If the hero is defeated, revives them with 50% HP and 50% Turn Meter. Buff is removed upon activation.

Guarantees attacks are Strong Hits.

Ally who placed this buff takes 20% of the damage this unit would receive instead.

Reduces damage received by 10% and reflects the reduced damage back to the attacker.

Increases resist stat by 20%.

Counterattack enemy attackers when hit.

Attacks a random target, then continues chaining to new targets each attack has a lower chance to occur.

Increases Strong Hit Chance and Strong Hit Damage by 15%.

Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased.

Increases speed stat by 10%.

Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.

Reduce Turn Meter Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's turn.

Cannot be directly targeted.

Immune to attack damage. Duration reduced when triggered.

Decreases accuracy stat by 20%.

Disables Armor Sets and Deals 5% Max HP damage at the start of the turn. Deals double to Shield and Barrier.

Increase Target Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.

Decreases attack stat by 20%.

Enemies that die with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.

Inflicts 1% MAX HP damage to each hero on the team. This is doubled for the hero taking the turn.

Damages an enemy 1% of MAX HP Damage each turn. Stacks up to 10 times on subsequent application.

Enemies that die with this debuff cannot be revived.

Decreases Strong Hit Chance and Strong Hit Damage by 15%.

Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

The unit that placed this debuff steals any buffs received. Duration reduced when triggered.

25% reduced incoming healing and shield/barrier strength.

Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.

Decreases defense stat by 20%.

Attackers deal 10% increased damage and heal for 10% of the damage inflicted.

Allies also take 5% of damage received. This is halved for AoE Damage.

Decreases initiative stat by 10%.

Core abilities cannot be used.

Passive abilities cannot be used.

Ultimate abilities cannot be used.

Decreases resistance stat by 20%.

Decreases speed stat by 10%.

Increases Divinity Cost by 50%.

Increases damage dealt by debuffs by 20%.

This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.

Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.

Skips next turn. Incoming Turn Meter Fill Effects are reduced by 50%.

Skips next turn. Increase Divinity Effects are Reduced by 50%.

Permanently removes the hero from Ally Team Control. Shade's cannot be targeted or take turns and will join the Caster's Basic Attacks. When the Caster is defeated, all Shade's are defeated and Shade is removed.

Skips next turn. Incoming Damage from Attacks increased by 30%. Duration reduced when attacked (per ability).

Skips next turn.

Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.