Database/Combat Systems/Status Effects

STATUS EFFECTS

Buffs

25 entries
Accuracy UP

Accuracy UP

BuffTier I

Increases accuracy stat by 20%.

Arcane Aegis

Arcane Aegis

BuffTier I

Reduce Divinity Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's Turn.

Attack UP

Attack UP

BuffTier I

Increases Hero Battle Attack Stat by 20%.

Backfire

Backfire

Buff

When this hero would gain a non-resisted Debuff, prevent it and apply the debuff to the enemy instead. Each trigger reduces Backfire duration.

Barrier

Barrier

Buff

Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.

Block Debuffs

Block Debuffs

Buff

Blocks the next incoming Debuff placed on this hero. Duration is reduced when activated.

Defense UP

Defense UP

BuffTier I

Increases defense stat by 20%.

Immortal

Immortal

Buff

HP cannot decrease below 1. Duration reduced when triggered.

Initiative UP

Initiative UP

BuffTier I

Increases initiative stat by 10%.

Intercept

Intercept

Buff

Redirects an attack to the Hero that placed Intercept. Duration is reduced when triggered.

Mend

Mend

Buff

Reduce Bleed Stacks by 2 and Heal 10% max HP at the start of the turn.

Phoenix

Phoenix

Buff

If the hero is defeated, revives them with 50% HP and 50% Turn Meter. Buff is removed upon activation.

Precision

Precision

Buff

Guarantees attacks are Strong Hits.

Protect

Protect

BuffTier I

Ally who placed this buff takes 20% of the damage this unit would receive instead.

Radiance

Radiance

BuffTier I

Reduces damage received by 10% and reflects the reduced damage back to the attacker.

RES UP

RES UP

BuffTier I

Increases resist stat by 20%.

Retaliate

Retaliate

Buff

Counterattack enemy attackers when hit.

Ricochet

Ricochet

Buff

Attacks a random target, then continues chaining to new targets each attack has a lower chance to occur.

Sharpen

Sharpen

BuffTier I

Increases Strong Hit Chance and Strong Hit Damage by 15%.

Shield

Shield

Buff

Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased.

Speed UP

Speed UP

BuffTier I

Increases speed stat by 10%.

Stalwart

Stalwart

Buff

Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.

Temporal Aegis

Temporal Aegis

BuffTier I

Reduce Turn Meter Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's turn.

Vanish

Vanish

Buff

Cannot be directly targeted.

Ward

Ward

Buff

Immune to attack damage. Duration reduced when triggered.

Debuffs

24 entries
Accuracy Down

Accuracy Down

DebuffTier I

Decreases accuracy stat by 20%.

Acid

Acid

Debuff

Disables Armor Sets and Deals 5% Max HP damage at the start of the turn. Deals double to Shield and Barrier.

Aetherburn

Aetherburn

DebuffTier I

Increase Target Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.

Attack Down

Attack Down

DebuffTier I

Decreases attack stat by 20%.

Banish

Banish

Debuff

Enemies that die with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.

Blaze

Blaze

DebuffTier I

Inflicts 1% MAX HP damage to each hero on the team. This is doubled for the hero taking the turn.

Bleed

Bleed

Debuff

Damages an enemy 1% of MAX HP Damage each turn. Stacks up to 10 times on subsequent application.

Block Revive

Block Revive

Debuff

Enemies that die with this debuff cannot be revived.

Blunt

Blunt

DebuffTier I

Decreases Strong Hit Chance and Strong Hit Damage by 15%.

Charm

Charm

Debuff

Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

Corrupt

Corrupt

Debuff

The unit that placed this debuff steals any buffs received. Duration reduced when triggered.

Curse

Curse

DebuffTier I

25% reduced incoming healing and shield/barrier strength.

Dark Tidings

Dark Tidings

Debuff

Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.

Defense Down

Defense Down

DebuffTier I

Decreases defense stat by 20%.

Drain

Drain

DebuffTier I

Attackers deal 10% increased damage and heal for 10% of the damage inflicted.

Hex

Hex

DebuffTier I

Allies also take 5% of damage received. This is halved for AoE Damage.

Initiative Down

Initiative Down

DebuffTier I

Decreases initiative stat by 10%.

Lock Core

Lock Core

Debuff

Core abilities cannot be used.

Lock Passive

Lock Passive

Debuff

Passive abilities cannot be used.

Lock Ultimate

Lock Ultimate

Debuff

Ultimate abilities cannot be used.

RES Down

RES Down

DebuffTier I

Decreases resistance stat by 20%.

Speed Down

Speed Down

DebuffTier I

Decreases speed stat by 10%.

Terrify

Terrify

Debuff

Increases Divinity Cost by 50%.

Vulnerable

Vulnerable

DebuffTier I

Increases damage dealt by debuffs by 20%.

Disables

8 entries
Confuse

Confuse

Disable

This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.

Despair

Despair

Disable

Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.

Freeze

Freeze

Disable

Skips next turn. Incoming Turn Meter Fill Effects are reduced by 50%.

Petrify

Petrify

Disable

Skips next turn. Increase Divinity Effects are Reduced by 50%.

Shade

Shade

Disable

Permanently removes the hero from Ally Team Control. Shade's cannot be targeted or take turns and will join the Caster's Basic Attacks. When the Caster is defeated, all Shade's are defeated and Shade is removed.

Sleep

Sleep

Disable

Skips next turn. Incoming Damage from Attacks increased by 30%. Duration reduced when attacked (per ability).

Stun

Stun

Disable

Skips next turn.

Taunt

Taunt

Disable

Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.